The Duskbloodsダスクブラッド

Bloodsworn · Network Test Ver.

Bloodsworn

Bloodsworn are the player characters of The Duskbloods: people given superhuman ability through special blood. Miyazaki says the full game fields over a dozen, with identity, appearance, unique weapons, and some customization. Network Test Ver. shipped six named kits — Albert, Bloodhand Jan, Trang Lanh, Sniper Layla, Senator Samir Patres, and Zork — each with a melee weapon, a ranged weapon, two Bloodsworn Skills, and two aspects. Filter the list on those fields, then pin two kits to compare them. The still below is the shared Nintendo eShop multi-figure plate, not a per-character portrait.

Albert

MeleeLorrik's Jeweled Saber
RangedSubmachine Gun
Skill 1Blood Blade
Skill 2Light of Hayern
Aspect 1High Lorrik Blood
Aspect 2Upriser

Treasured sword melee plus submachine gun. Blood Blade scales with blood caliber.

Bloodhand Jan

MeleeBloodthirsty Axe
RangedStone of Sorcery
Skill 1Blink
Skill 2Surrender to My Blood
Aspect 1Bloodhand Lineage
Aspect 2Lord of Blood

Left-hand Stone of Sorcery unleashes flames. Blink enhances evasion with blood.

Trang Lanh

MeleeFull Moon Blade
RangedFull Moon Blade (thrown)
Skill 1Darkmoon
Skill 2Mama Nātha
Aspect 1Alluring Bride
Aspect 2Daughter of the Darkmoon

Cold-silver circular blade used in melee or thrown like a chakram. Mama Nātha summons a giant silver serpent.

Sniper Layla

MeleeHieroglyph Katars
RangedSniper Rifle
Skill 1Neb-ra Vanishing
Skill 2Verd Gatling Gun
Aspect 1Neb-ra Lineage
Aspect 2Nighteye

Bronze katars plus a sizable sniper rifle. Nighteye lengthens lock-on and observation range.

Senator Samir Patres

MeleeSenate Rapier
RangedSoulbird Ring
Skill 1Bloodstake
Skill 2Saurian Form
Aspect 1Blood Disciple
Aspect 2Unshakable Sword

Rapier melee; ring sends a prehistoric spectral bird. Saurian Form becomes a carnivorous dinosaur.

Zork

MeleeUndersea Cable
RangedSpeargun
Skill 1Missile
Skill 2Human Rocket
Aspect 1Law of the Deep Sea
Aspect 2Dread Resonance

Diving-suit Bloodsworn. Human Rocket deploys a back propulsion charge. Law of the Deep Sea steals max HP from defeated Bloodsworn.

Night street fight before a clock tower: a white-haired Bloodsworn fires a pistol, a diving-suit fighter swings a cable, and an ally in a pale dress casts, with bodies hung from poles.

Night street fight before a clock tower: a white-haired Bloodsworn fires a pistol, a diving-suit fighter swings a cable, and an ally in a pale dress casts, with bodies hung from poles.

Foggy dusk city around a vaulted glass-and-iron station hall, with vintage cars, tram tracks, streetlamps, and forested hills behind.

Foggy dusk city around a vaulted glass-and-iron station hall, with vintage cars, tram tracks, streetlamps, and forested hills behind.

Six test kits, over a dozen at retail

Keep the counts separate. The six names on this page are first-party Network Test Ver. records from the official gameplay guide. Retail copy still says “over a dozen” without publishing the rest of the roster, so this wiki does not invent extra slugs. Skills and aspects are customizable in the release version; the test froze them per kit. Weapons stay bound to the named Bloodsworn in that guide rather than to a loot table, which is why there is no standalone weapons database here.

Each kit row exposes melee, ranged, skill 1, skill 2, aspect 1, and aspect 2. Open a name for the same fields plus the guide’s kit note. Pin two rows to build a compare table on those shared columns. Emptying a filter restores all six. The eShop street-fight still is the roster plate because campaign portraits on media. fromsoftware. jp are not bound to the Nintendo product API used for this site’s media receipt.

How to pick a test kit

Albert is saber plus submachine gun with a blood blade that scales on caliber. Bloodhand Jan is axe plus a left-hand flame stone, with Blink for evasion. Trang Lanh throws and swings the same Full Moon Blade and can hide behind Darkmoon. Sniper Layla holds a lane with Nighteye and pays for it with weaker Goldblood healing. Senator Samir Patres fences with a rapier, sends a spectral bird, and can commit to Saurian Form. Zork is the diving suit: cable, speargun, missile, human rocket, and stolen max HP that a victim can take back.

Filter melee to Lorrik’s Jeweled Saber if you want Albert alone. Pin Albert and Bloodhand Jan to compare treasured-sword gunplay against axe-and-stone blood tricks. Then open the entity page for the kit you will actually take into House of Night. None of these six is a tier list. The official guide does not rank them. Survive culling with Virtue, not with a fan ordering.

Source captured