Play · Sigils

Sigils

A Sigil is a relationship or objective etched onto a Bloodsworn that can award Virtue. Network Test Ver. includes four: Sigil of a Sworn Enemy, Sigil of an Old Friend, Sigil of the Eye of Muralis, and Sigil of Love Ephemeral. The gameplay guide says Sigils can be changed freely in the release version. You identify a counterpart by locking on; if they are the other half of your Sigil, their role appears on the enemy info HUD. A passive Sigil may appear depending on other players’ Sigils.

Foggy dusk city around a vaulted glass-and-iron station hall, with vintage cars, tram tracks, streetlamps, and forested hills behind.

Four Network Test Sigils

Sigil of a Sworn Enemy sets a hostile unique objective versus another Bloodsworn. Sigil of an Old Friend sets a relationship objective, including forming an alliance and aiming for the final phase. Sigil of the Eye of Muralis is listed among the four test Sigils with a unique Virtue objective. Sigil of Love Ephemeral is the fourth. Official copy does not publish numeric payouts, so this page does not invent them. Finding the target can use a specific item or a proximity sense as you close in.

The table below is the sealed four-row set. Retail will let you change Sigils freely; the test used this quartet. Do not treat press interviews that paraphrase Sigils as extra names. Gamespot’s explainers repeat the same four. This wiki keeps first-party spelling for slugs and headings.

SigilAvailabilityNote
Sigil of a Sworn EnemyNetwork Test Ver.Establishes a hostile unique objective versus another Bloodsworn.
Sigil of an Old FriendNetwork Test Ver.Establishes a relationship objective with another Bloodsworn.
Sigil of the Eye of MuralisNetwork Test Ver.One of four test Sigils with a unique Virtue objective.
Sigil of Love EphemeralNetwork Test Ver.One of four test Sigils. Guide says Sigils can be changed freely in the release version.
YouTube thumbnail for Nintendo of America's April 2025 Direct The Duskbloods trailer (catalog-only).

Reading a counterpart in a match

Lock on. If the enemy info shows a Sigil role, that Bloodsworn is your counterpart or you are theirs. The compass and map still show confederates, other players, trespassers, and blood pledge pillars; they do not replace lock-on identification. Completing the unique goal pays Virtue. Failing it does not pause the cull clock. A Sworn Enemy objective can pull you into ritual-site Sword Virtue at the same time as your Sigil hunt; an Old Friend objective can pull you into Standard alliance petitions.

Bloodbound Alliances already lock pairs. A Sigil on top of that is a second relationship layer, not a replacement rule. No Alliances removes petitions but does not remove Sigils. If your Sigil wants an alliance and the match rule forbids it, the objective cannot be completed the way Old Friend describes — play the rule in front of you, not a retail plan. Completing a unique goal pays Virtue but does not freeze the cull clock or grant extra lives before Moon Blood Bestowal, where the grail still gives two lives plus HP from Virtue.

What the test would not let you do

The guide’s retail note is the important one: Sigils can be changed freely after the test. Network Test Ver. did not include friend matchmaking, capture, or save carryover, and it did not let you rebuild the four-Sigil list mid-test beyond what the build allowed. Creators Voice mentions Destined Rivals and Destined Companion as online roles whose naming was still being finalized in interview; those interview labels are not extra Sigil slugs on this site.

Use this page to learn the four names and the lock-on tell. Use Dusk Battles for phase order and Virtue for payout types. Use the Bloodsworn roster when you want a kit that can close on a counterpart (Blink, Neb-ra Vanishing, Human Rocket) or hold a lane while the Sigil comes to you (Nighteye, Full Moon Blade). Creators Voice mentions Destined Rivals and Destined Companion as interview labels still being finalized, and those names are not extra Sigil slugs on this four-row test list.

HUD tells and passive Sigils

Enemy information on the HUD shows name, HP, and stagger. If they are the counterpart of your Sigil, their role also appears. That is the identification method the manual names. A lock-on marker lights white when you have a target. Sensing a counterpart as you close is a second method the gameplay guide mentions, along with a specific item for some objectives. Neither method publishes a mini-map icon unique to Sigil targets, so do not expect a dedicated legend row.

You can be someone else’s Sworn Enemy without having taken that Sigil yourself. Play the role the HUD shows, not the one you equipped, when those disagree. Completing a unique goal pays Virtue; it does not freeze the cull clock or grant extra lives before Moon Blood Bestowal. Lives appear only in the final phase, granted by the grail, two each plus HP from Virtue.

Retail changing Sigils freely is the escape hatch after the test’s four-name lock. Network Test Ver. is the wrong place to wait for a fifth Sigil. If you want relationship play without a Sigil, Standard alliances and Bloodbound Alliances already exist as match rules. If you want a hostile unique objective, Sworn Enemy is the test’s named option. Eye of Muralis and Love Ephemeral stay in the quartet even though the guide gives them less mechanical text than Sworn Enemy and Old Friend.

Sigil progress does not pause Phase II or Phase III culling. A Sworn Enemy you have not found by the shining-dot clock is a Virtue leak, not a reason to skip lanterns. Old Friend plus Standard alliance is the overlap the guide’s “form an alliance and aim for the final phase” line is describing. Bloodbound already gives you a pair; stacking Old Friend on a random third Bloodsworn is a different objective. Lock on, read the role, then decide whether the unique goal is still cheaper than Flame.

Sigils on the six test kits

Any of the six Network Test Bloodsworn can carry a Sigil. Layla’s Nighteye helps find a counterpart at range. Jan’s Blink and Lanh’s Darkmoon help close or break contact. Zork’s rocket covers ground. Albert and Samir are the conventional melee closers. The Sigil is equipped on the Bloodsworn, not on the kin, and lock-on identification is still the manual’s tell regardless of kit.

Retail will let you change Sigils freely; the test’s four names are the list you actually had. Do not add a weapons database of Sigil items. The guide says finding a target can use a specific item or proximity sense, without naming a loot table. House of Night is where you pick the Bloodsworn before the match; the Sigil then plays out on Lowanro during the four phases. House of Night is where you pick the Bloodsworn before the match; the Sigil then plays out on Lowanro during the four phases rather than on a separate relationship map.

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