Zork is the diving-suit Network Test Ver. Bloodsworn. Melee is a severed undersea cable. Ranged is a speargun. Skills are Missile and Human Rocket. Aspects are Law of the Deep Sea and Dread Resonance. Law of the Deep Sea steals max HP from defeated Bloodsworn and loses that HP if a victim then defeats you. He is one of six published test names.
Zork

A black cat with feathered wings, a round bell collar, and glowing gold markings on its head and back lies on a wooden surface.
- MeleeUndersea Cable
- RangedSpeargun
- Skill 1Missile
- Skill 2Human Rocket
- Aspect 1Law of the Deep Sea
- Aspect 2Dread Resonance
- AvailabilityNetwork Test Ver.
Weapons, skills, and aspects
The Undersea Cable is an outmoded cable section used as a melee weapon. The speargun fires for ranged attacks. Missile deploys a cannon from the back of the diving suit, takes a firing stance, then shoots. Human Rocket deploys a back propulsion charge, shifts to flight, and charges straight ahead. Law of the Deep Sea steals max HP from defeated Bloodsworn; any HP gained that way is lost if you are then defeated by a victim. Dread Resonance is a howl of inhuman sonic wavelength; holding the howl inputs extends it.
Zork is the test kit that turns the shared howl action into a named aspect and adds a flight charge. Do not treat stolen max HP as permanent. The still is the official winged-cat eShop plate shared with Kin and Trang Lanh, not a unique diving-suit portrait.
Zork in a Dusk Battle
Human Rocket is a linear charge, risky inside a cathedral nave and useful across Lowanro’s lake and forest gaps. Missile is a planted cannon, closer to Layla’s gatling than to Albert’s submachine gun. Law of the Deep Sea makes PvP at ritual sites a max-HP gamble: you steal from a victim and lose that steal if they beat you later. Dread Resonance extends the howl every Bloodsworn already has.
Phase I is for learning the rocket’s landing, not for stacking stolen HP. Collector and Flame still let Zork survive a cull without living on Sword Virtue. If you compact a kin, remember a new circle breaks the old compact and can drop the kin’s level — do not swap after a long investment just to chase a Bloodsworn into a cave.