Albert is one of six Network Test Ver. Bloodsworn. He fights with Lorrik’s Jeweled Saber in melee and a submachine gun at range. His Bloodsworn Skills are Blood Blade and Light of Hayern. His aspects are High Lorrik Blood and Upriser. The test froze those six fields; the gameplay guide says skills and aspects are customizable in the release version. Miyazaki’s retail roster is still “over a dozen,” so Albert is a test kit, not proof of the full list.
Albert

Two Bloodsworn fight hooded courtyard enemies: one swings a sword, the other in a wide hat and green dress brandishes a torch beside a brick church wall.
- MeleeLorrik's Jeweled Saber
- RangedSubmachine Gun
- Skill 1Blood Blade
- Skill 2Light of Hayern
- Aspect 1High Lorrik Blood
- Aspect 2Upriser
- AvailabilityNetwork Test Ver.
Weapons, skills, and aspects
The treasured saber is the melee weapon. The submachine gun is the ranged partner. Blood Blade fires a blade formed of the wielder’s blood and scales with blood caliber. Light of Hayern raises the crystal of light mounted on the casing and shines a beam. High Lorrik Blood gives blood-based Bloodsworn skills additional usages. Upriser increases stagger potential of attacks against Bloodsworn who currently hold high Virtue, which matters in Phase II and Phase III when the grail is already ranking the sheet.
Take Albert when you want a conventional melee-plus-firearm pair and a skill that pays extra uses from blood. Pair him with Flame or Collector routes if you want to survive culling without living at ritual sites, then spend Blood Blade uses on staggered targets. The courtyard still on this page is a shared Nintendo eShop plate, not an Albert-only portrait.
Albert in a Dusk Battle
Phase I is where Albert levels, lights Flame, and decides whether ritual-site Sword is worth the HP desertion penalty later. Upriser starts paying when other Bloodsworn already hold high Virtue, so it is a Phase II–III tool more than a Phase I opener. High Lorrik Blood stretches Blood Blade uses; drink-blood recovers HP so you are not spending Goldblood Stakes on every poke. Air jumps and midair gun shots are in the manual for every Bloodsworn, including Albert.
Moon Blood Bestowal strips Standard alliances and leaves two lives plus HP from Virtue. Albert’s firearm still works in that bowl. If you learned him only in the Courtyard Scarecrow, take Battle Remembrance next so ritual-site timing is not a surprise. Network Test Ver. saves do not carry to retail; the kit knowledge does.